Classroom+Stories

=Real Stories= 1n 2008, Collette Barragan, Fine Arts Teacher PK-3, decided to implement the "wii time" reward system for the Accelerated Reading Program. She though that with the gaming system she could motivate students of all grades to read.

So........
 * Basic Difficulty - their students didn't always like to read.
 * Students would read Accelerated Reader Books and take tests.
 * For every certification that a student achieves, the student got a tick to play the wii for 10 minutes.
 * She set up specific time aside for the students to come play the Wii throughout the school day. [[image:classroomkinect/wii.JPG width="254" height="169" align="left"]]

The teacher created a Wii Wall. Every student had a certificate with their tickets attached to it. This became a challenge to each student to get more tickets than their friends. She also posted pictures of their playing the Wii in her classoom. Also, there was a Hall of Fame Autograph wall that was changed every 6 weeks.

They implemented the Wii with the AR program in 2008-09 with all graders. The number shown for the 2011-12 school year is only through January of 2012.


 * ~ ==Classroom Articles== ||
 * Kinect in the Classroom: Scratching the Surface of Potential || First-grade teacher Cheryl Arnett ||
 * Video games help autistic students in classrooms || Autistic children interact with onscreen avatar ||
 * Kinect in the classroom - new case studies || Case studies for the use of Kinect in the classroom ||

First Graders Practice Facts for 10 Using XBOX Kinect media type="youtube" key="FNhPTocqphc" height="408" width="546"